# text: " Poly-Kin is yet another game with falling blocks. The objective is to stay in game by removing blocks, of course."
# item 6: TEXT (0x88) disabled
# bounds: x1=21 y1=83 x2=473 y2=148
# text: " Blocks with 1 to 4 squares drop from top and stop when they hit the dropped blocks or bottom. The squares can be removed if 4 or more of same color squares are connected. They may not be in a line unlike Poly-RC or Polybrid."
# item 7: TEXT (0x88) disabled
# bounds: x1=21 y1=147 x2=473 y2=212
# text: " The squares are not sticky and all squares will fall to the bottom. Game ends if blocks are piled to the top.\n Poly-Kin is more challenging because it has various blocks, bombs, weights and radiation."
# item 8: TEXT (0x88) disabled
# bounds: x1=21 y1=211 x2=473 y2=245
# text: " Depending on your skill, you can adjust the difficulty of the game."
DITL_1002.txt
# 11 entries
# item 0: ICON (0x20) enabled
# bounds: x1=464 y1=274 x2=496 y2=306
# ICON resource ID: 1003
# item 1: ICON (0x20) enabled
# bounds: x1=432 y1=274 x2=464 y2=306
# ICON resource ID: 1002
# item 2: ICON (0x20) enabled
# bounds: x1=400 y1=274 x2=432 y2=306
# ICON resource ID: 1001
# item 3: ICON (0x20) enabled
# bounds: x1=368 y1=274 x2=400 y2=306
# ICON resource ID: 1000
# item 4: TEXT (0x88) disabled
# bounds: x1=15 y1=13 x2=131 y2=29
# text: "Blocks:"
# item 5: TEXT (0x88) disabled
# bounds: x1=92 y1=83 x2=396 y2=150
# text: "Mono - block with 1 square\nDi - block with 2 squares\nTri - block with 3 squares\nTetra - block with 4 squares"
# item 6: TEXT (0x88) disabled
# bounds: x1=92 y1=171 x2=458 y2=220
# text: "Bomb - blast out adjacent squares\nWeight - wipe out columns to the bottom\nRadiation - mutate pattern/color of adjacent squares"
# item 7: PICTURE (0xC0) disabled
# bounds: x1=69 y1=171 x2=82 y2=184
# PICT resource ID: 139
# item 8: PICTURE (0xC0) disabled
# bounds: x1=69 y1=187 x2=82 y2=200
# PICT resource ID: 140
# item 9: PICTURE (0xC0) disabled
# bounds: x1=69 y1=203 x2=83 y2=216
# PICT resource ID: 141
# item 10: PICTURE (0xC0) disabled
# bounds: x1=28 y1=89 x2=84 y2=144
# PICT resource ID: 1005
DITL_1003.txt
# 7 entries
# item 0: ICON (0x20) enabled
# bounds: x1=464 y1=274 x2=496 y2=306
# ICON resource ID: 1003
# item 1: ICON (0x20) enabled
# bounds: x1=432 y1=274 x2=464 y2=306
# ICON resource ID: 1002
# item 2: ICON (0x20) enabled
# bounds: x1=400 y1=274 x2=432 y2=306
# ICON resource ID: 1001
# item 3: ICON (0x20) enabled
# bounds: x1=368 y1=274 x2=400 y2=306
# ICON resource ID: 1000
# item 4: TEXT (0x88) disabled
# bounds: x1=15 y1=13 x2=131 y2=29
# text: "Menu:"
# item 5: TEXT (0x88) disabled
# bounds: x1=56 y1=42 x2=174 y2=256
# text: "Poly-Kin\n New\n Abort\n Pause\n Help\n Quit\n\nOption\n Sound\n Configure Key...\n Preference...\n Show Hi Score\n Erase Hi Score"
# item 6: TEXT (0x88) disabled
# bounds: x1=179 y1=42 x2=447 y2=256
# text: "\nTo start game\nTo abort current game\nTo pause game- Select again to resume.\nTo display help window\nTo quit\n\n\nTo turn on and off sound\nTo customize key set\nTo set preferences\nTo show hall of fame\nTo erase high score"
DITL_1004.txt
# 11 entries
# item 0: ICON (0x20) enabled
# bounds: x1=464 y1=274 x2=496 y2=306
# ICON resource ID: 1003
# item 1: ICON (0x20) enabled
# bounds: x1=432 y1=274 x2=464 y2=306
# ICON resource ID: 1002
# item 2: ICON (0x20) enabled
# bounds: x1=400 y1=274 x2=432 y2=306
# ICON resource ID: 1001
# item 3: ICON (0x20) enabled
# bounds: x1=368 y1=274 x2=400 y2=306
# ICON resource ID: 1000
# item 4: TEXT (0x88) disabled
# bounds: x1=15 y1=13 x2=131 y2=29
# text: "Configure Key:"
# item 5: TEXT (0x88) disabled
# bounds: x1=94 y1=100 x2=430 y2=117
# text: "Left, Right - move blocks to left or right"
# item 6: PICTURE (0xC0) disabled
# bounds: x1=36 y1=100 x2=77 y2=214
# PICT resource ID: 1002
# item 7: TEXT (0x88) disabled
# bounds: x1=94 y1=124 x2=469 y2=142
# text: "Zoom Left, Right - move blocks to the left or right end"
# item 8: TEXT (0x88) disabled
# bounds: x1=94 y1=149 x2=430 y2=166
# text: "Down, Drop - move blocks down or to the bottom"
# item 9: TEXT (0x88) disabled
# bounds: x1=94 y1=175 x2=463 y2=192
# text: "Rotate - rotate block CCW/CW"
# item 10: TEXT (0x88) disabled
# bounds: x1=94 y1=197 x2=430 y2=214
# text: "Flip - flip block"
DITL_1005.txt
# 8 entries
# item 0: ICON (0x20) enabled
# bounds: x1=464 y1=274 x2=496 y2=306
# ICON resource ID: 1003
# item 1: ICON (0x20) enabled
# bounds: x1=432 y1=274 x2=464 y2=306
# ICON resource ID: 1002
# item 2: ICON (0x20) enabled
# bounds: x1=400 y1=274 x2=432 y2=306
# ICON resource ID: 1001
# item 3: ICON (0x20) enabled
# bounds: x1=368 y1=274 x2=400 y2=306
# ICON resource ID: 1000
# item 4: TEXT (0x88) disabled
# bounds: x1=15 y1=13 x2=131 y2=29
# text: "Preference:"
# item 5: TEXT (0x88) disabled
# bounds: x1=77 y1=42 x2=447 y2=123
# text: "Block - select kind of blocks to use\nKind - select the number of pattern/color\nSpecial - select special kind of blocks to use\nPattern - select pattern of blocks\n Dumb is fastest in color mode.\n"
# item 6: TEXT (0x88) disabled
# bounds: x1=77 y1=122 x2=446 y2=187
# text: "Enable Flip - enable or disable flip\nStatistics - show or hide statistics\nSize - select size of container\n small - 8 x 18, medium - 10 x 20, large - 12 x 22"
# item 7: TEXT (0x88) disabled
# bounds: x1=77 y1=186 x2=447 y2=234
# text: "Speed - select initial speed\nInitial Block - select height of initial blocks\nShow Next - select number of blocks to preview"
DITL_1006.txt
# 11 entries
# item 0: ICON (0x20) enabled
# bounds: x1=464 y1=274 x2=496 y2=306
# ICON resource ID: 1003
# item 1: ICON (0x20) enabled
# bounds: x1=432 y1=274 x2=464 y2=306
# ICON resource ID: 1002
# item 2: ICON (0x20) enabled
# bounds: x1=400 y1=274 x2=432 y2=306
# ICON resource ID: 1001
# item 3: ICON (0x20) enabled
# bounds: x1=368 y1=274 x2=400 y2=306
# ICON resource ID: 1000
# item 4: TEXT (0x88) disabled
# bounds: x1=15 y1=13 x2=196 y2=29
# text: "Copyright Notice:"
# item 5: TEXT (0x88) disabled
# bounds: x1=21 y1=31 x2=472 y2=96
# text: " This program is copyrighted. If you want to continue to use, please send shareware fee to the author. If you send US$10 or more, you will recieve the latest version and other games to try in a diskette."
# item 6: TEXT (0x88) disabled
# bounds: x1=21 y1=95 x2=472 y2=144
# text: " This version may be distributed freely without any modification, but may not be sold or distributed for profit without author\'s permission. All rights are reserved by the author."
# item 7: TEXT (0x88) disabled
# bounds: x1=21 y1=143 x2=472 y2=192
# text: " Although this software is tested carefully, it may contain bugs. This software is \'as is\' based. The author does not make any warranty, either express or implied, with respect to this software."
# text: "S. T. Han\n301 Jacks Mill Dr. 10\nBoalsburg, PA 16827, U.S.A.\nE-Mail : STH@eclx.psu.edu"
# item 10: TEXT (0x88) disabled
# bounds: x1=294 y1=209 x2=470 y2=273
# text: " or\nS. T. Han\n57-40 Cheongwoon-dong\nChongro-ku, Seoul, Korea."
DITL_1007.txt
# 21 entries
# item 0: ICON (0x20) enabled
# bounds: x1=464 y1=274 x2=496 y2=306
# ICON resource ID: 1003
# item 1: TEXT (0x88) disabled
# bounds: x1=15 y1=13 x2=215 y2=29
# text: "Software by S. T. Han:"
# item 2: ICON (0x20) enabled
# bounds: x1=400 y1=274 x2=432 y2=306
# ICON resource ID: 1001
# item 3: ICON (0x20) enabled
# bounds: x1=368 y1=274 x2=400 y2=306
# ICON resource ID: 1000
# item 4: ICON (0x20) enabled
# bounds: x1=432 y1=274 x2=464 y2=306
# ICON resource ID: 1002
# item 5: PICTURE (0xC0) disabled
# bounds: x1=9 y1=34 x2=41 y2=66
# PICT resource ID: 904
# item 6: PICTURE (0xC0) disabled
# bounds: x1=43 y1=34 x2=75 y2=66
# PICT resource ID: 905
# item 7: TEXT (0x88) disabled
# bounds: x1=80 y1=34 x2=484 y2=99
# text: " Tangram is an ancient Oriental dissection puzzle which has 7 simple shaped pieces. Comes with 2400 puzzles.\n Pythagoras is another dissection puzzle using different pieces. You will find them challenging once you try them."
# item 8: PICTURE (0xC0) disabled
# bounds: x1=9 y1=100 x2=41 y2=132
# PICT resource ID: 907
# item 9: TEXT (0x88) disabled
# bounds: x1=45 y1=100 x2=484 y2=150
# text: " 5 Stix is a board game which uses 55 cards and 5 sticks. You can play against the computer, friends or by yourself. This is another great game for children to develop their matching skill."
# item 10: PICTURE (0xC0) disabled
# bounds: x1=9 y1=151 x2=41 y2=183
# PICT resource ID: 906
# item 11: TEXT (0x88) disabled
# bounds: x1=45 y1=151 x2=486 y2=198
# text: " Dr. Macinto is a single player game in which one is to remove all the viruses (not computer virus) by arranging them sequences of the same color."
# item 12: PICTURE (0xC0) disabled
# bounds: x1=9 y1=200 x2=40 y2=231
# PICT resource ID: 901
# item 13: PICTURE (0xC0) disabled
# bounds: x1=43 y1=200 x2=74 y2=231
# PICT resource ID: 902
# item 14: PICTURE (0xC0) disabled
# bounds: x1=77 y1=200 x2=109 y2=232
# PICT resource ID: 911
# item 15: PICTURE (0xC0) disabled
# bounds: x1=9 y1=233 x2=40 y2=264
# PICT resource ID: 903
# item 16: TEXT (0x88) disabled
# bounds: x1=117 y1=200 x2=485 y2=251
# text: " More Poly series games are also available. Polytris, Poly-RC & Polybrid are another block dropping games. PolyMine is a mine detection game with special grid."
# item 17: PICTURE (0xC0) disabled
# bounds: x1=8 y1=267 x2=40 y2=299
# PICT resource ID: 908
# item 18: PICTURE (0xC0) disabled
# bounds: x1=43 y1=267 x2=75 y2=299
# PICT resource ID: 909
# item 19: PICTURE (0xC0) disabled
# bounds: x1=77 y1=267 x2=109 y2=299
# PICT resource ID: 910
# item 20: TEXT (0x88) disabled
# bounds: x1=117 y1=250 x2=342 y2=301
# text: " Look for even more Poly series board games, Poly-Tile, Poly-Peg and Poly-Dol."